From: Pat Thoyts Date: Tue, 22 Jun 2010 22:40:06 +0000 (+0100) Subject: Support windows error and debug output and msvc8 support. X-Git-Tag: v0.4~6 X-Git-Url: http://privyetmir.co.uk/gitweb.cgi?a=commitdiff_plain;h=09d3905c704a8f056796771eddfcc4dd94ad4d01;p=anagramarama Support windows error and debug output and msvc8 support. Windows cannot print to standard output as it is not connected for a GUI mode program. So divert the debug output to OutputDebugString and raise error messages using the standard messagebox. Fixed a stack overflow noted by msvc8. Signed-off-by: Pat Thoyts --- diff --git a/Makefile.vc b/Makefile.vc index 0699022..98e9ab6 100644 --- a/Makefile.vc +++ b/Makefile.vc @@ -39,7 +39,7 @@ LINK=link !if $(DEBUG) OUTDIR =Debug -CFLAGS =-Od -Zi -GZ -MDd -D_DEBUG +CFLAGS =-Od -Zi -GZ -MDd -D_DEBUG -DDEBUG LDFLAGS=-debug:full -debugtype:cv !else OUTDIR =Release @@ -72,10 +72,10 @@ TSTDIR =$(OUTDIR)\TestObjects CC =$(CC) -nologo LD =$(LINK) -nologo -CFLAGS =$(CFLAGS) -W3 +CFLAGS =$(CFLAGS) -W3 -D_CRT_SECURE_NO_DEPRECATE -D_CRT_NONSTDC_NO_DEPRECATE INC =-I$(SDLDIR)/include DEFS =-DWIN32 -DHAVE_OPENGL -Dmain=SDL_main -LIBS =-libpath:$(SDLDIR)/lib SDLmain.lib SDL.lib SDL_mixer.lib kernel32.lib +LIBS =-libpath:$(SDLDIR)/lib SDLmain.lib SDL.lib SDL_mixer.lib user32.lib kernel32.lib LDFLAGS=$(LDFLAGS) -subsystem:windows OBJS = \ diff --git a/src/ag.c b/src/ag.c index ce1c116..78fd5c3 100644 --- a/src/ag.c +++ b/src/ag.c @@ -58,6 +58,12 @@ * ------------------------------------------------------------------- */ +#ifdef WIN32 +#define STRICT +#define WIN32_LEAN_AND_MEAN +#include +#endif /* WIN32 */ + #include #include #include @@ -95,8 +101,8 @@ int solvePuzzle = 0; int shuffleRemaining = 0; int clearGuess = 0; -int gameStart = 0; -int gameTime = 0; +time_t gameStart = 0; +time_t gameTime = 0; int stopTheClock = 0; int totalScore = 0; @@ -130,7 +136,42 @@ struct sound { }; struct sound* soundCache = NULL; +/* + * On Windows the standard IO channels are not connected to anything + * so we must use alternative methods to see error and debug output. + * On Unix we can just print the the standard error channel. + */ +#ifndef WIN32 +#define Debug Error +static void Error(const char *format, ...) +{ + va_list args; + va_start(args, format); + vfprintf(stderr, format, args); + fputc('\n', stderr); + va_end(args); +} +#else /* WIN32 */ +static void Error(const char *format, ...) +{ + va_list args; + char buffer[1024]; + va_start(args, format); + _vsnprintf(buffer, sizeof(buffer), format, args); + buffer[sizeof(buffer)-1] = 0; + MessageBoxA(NULL, buffer, NULL, MB_OK | MB_ICONERROR); +} +static void Debug(const char *format, ...) +{ + va_list args; + char buffer[1024]; + va_start(args, format); + _vsnprintf(buffer, sizeof(buffer), format, args); + buffer[sizeof(buffer)-1] = 0; + OutputDebugStringA(buffer); +} +#endif /* WIN32 */ /*********************************************************** @@ -250,7 +291,7 @@ ShowBMP(const char *file, SDL_Surface *screen, int x, int y) /* Load the BMP file into a surface */ image = SDL_LoadBMP(file); if ( image == NULL ) { - fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError()); + Error("Couldn't load %s: %s\n", file, SDL_GetError()); return; } @@ -416,7 +457,7 @@ checkGuess(char* answer, struct node* head) test[i] = answer[i]; } #ifdef DEBUG - printf("check guess len:%d answer:'%s' test:'%s'\n", len, answer, test); + Debug("check guess len:%d answer:'%s' test:'%s'", len, answer, test); #endif while (current != NULL) { @@ -794,7 +835,7 @@ updateTime(SDL_Surface* screen) torect.w = CLOCK_WIDTH; torect.h = CLOCK_HEIGHT; - thisTime = AVAILABLE_TIME-gameTime; + thisTime = (int)((time_t)AVAILABLE_TIME - gameTime); minutes = thisTime/60; seconds = thisTime-(minutes*60); minute_tens = minutes/10; @@ -1215,8 +1256,8 @@ static void newGame(struct node** head, struct dlb_node* dlbHead, SDL_Surface* screen, struct sprite** letters) { - char guess[8]; - char remain[8]; + char guess[9]; + char remain[9]; int happy = 0; /* we don't want any more than ones with 66 answers */ /* - that's all we can show... */ int i; @@ -1249,14 +1290,14 @@ newGame(struct node** head, struct dlb_node* dlbHead, #ifdef DEBUG if (!happy) { - printf("Too Many Answers! word: %s, answers: %i\n", + Debug("Too Many Answers! word: %s, answers: %i", rootWord, answersSought); } #endif } #ifdef DEBUG - printf("Selected word: %s, answers: %i\n", rootWord, answersSought); + Debug("Selected word: %s, answers: %i", rootWord, answersSought); #endif /* now we have a good set of words - sort them alphabetically */ @@ -1343,7 +1384,7 @@ gameLoop(struct node **head, struct dlb_node *dlbHead, { int done=0; SDL_Event event; - int timeNow; + time_t timeNow; SDL_TimerID timer; int timer_delay = 20; @@ -1358,7 +1399,7 @@ gameLoop(struct node **head, struct dlb_node *dlbHead, if ((gameTime < AVAILABLE_TIME) && !stopTheClock) { timeNow = time(0) - gameStart; - if (timeNow!=gameTime){ + if (timeNow != gameTime){ gameTime = timeNow; updateTime(screen); } @@ -1513,7 +1554,7 @@ main(int argc, char *argv[]) int audio_buffers = 256; /* seed the random generator */ - srand(time(NULL)); + srand((unsigned int)time(NULL)); /* identify the resource locale */ init_locale(argc, argv); @@ -1521,28 +1562,28 @@ main(int argc, char *argv[]) /* create dictionary */ strcpy(txt, language); if (!dlb_create(&dlbHead, strcat(txt, "wordlist.txt"))) { - printf("failed to open word list file\n"); + Error("failed to open word list file"); exit(1); } if (SDL_Init(SDL_INIT_AUDIO|SDL_INIT_VIDEO|SDL_INIT_TIMER) < 0){ - fprintf(stderr, "Unable to init SDL: %s\n", SDL_GetError()); + Error("Unable to init SDL: %s", SDL_GetError()); exit(1); } atexit(SDL_Quit); - screen=SDL_SetVideoMode(800, 600, 16, SDL_HWSURFACE|SDL_DOUBLEBUF); + screen = SDL_SetVideoMode(800, 600, 16, SDL_HWSURFACE|SDL_DOUBLEBUF); if (screen == NULL) { - printf("Unable to set 800x600 video: %s\n", SDL_GetError()); + Error("Unable to set 800x600 video: %s", SDL_GetError()); exit(1); } SDL_WM_SetCaption("Anagramarama", "ANAGRAMARAMA"); - if(Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers)){ - printf("unable to open audio!\n"); + if (Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers)) { + Error("unable to open audio!"); exit(1); }